Thursday, February 4, 2016

Building Perfect Digimon in Cyber Sleuth

Raising monsters has always been a core part of the Digimon series, but in Cyber Sleuth it takes on a very different role. Tamers are now expected to raise a team of three to eleven Digimon simultaneously, and make use of that team to its greatest offensive potential in the online colosseum. As far as multiplayer is concerned, the gameplay has shifted from "raising a Digimon" to "building a team," which requires a different mindset from how one would normally approach past games like Digimon World or one of the virtual pets.

After playing through the Japanese Cyber Sleuth, I took the time to plan a team of my own and playtest against some of the still-active Japanese tamers prior to the game's North American launch. This guide is based on the notes I took while building and battling with my team. While I primarily relied on Nhoko's Digimon guide for the Japanese game, Draken70 wrote a very comprehensive English-language FAQ that lists every Digimon in the game, as well as their evolutions and degeneration paths. I'd recommend Draken70's list to those who haven't familiarized themselves with the Digimon available, though some of the translations differ with the official localizations. (For example, Gaioumon is currently called Samudramon in Draken70's FAQ, derived from Saban's name for the Digimon.)

Tamers can also turn to this stat comparison chart, though it's based on level 99 stats rather than level 1 stats as will be used on Tamer Union. This guide is the "part 1" to a whole overview of the Sleuth multiplayer; part 2 will go over a complete threatlist of the most important Digimon to watch out for online.

Yes, his nickname is "Eight." Bonus stats shown in parentheses.
Understanding the Structure of a Digimon
In Cyber Sleuth, all Digimon are part of a single unified evolution tree. By evolving and degenerating down specific paths, you can have your Digimon become any out of the 242 other Digimon in the game. Digimon each have three categories of Skills, Special Skills (unique to that specific Digimon), Inheritable Skills (which can be passed on), and Support Skills (a single fixed skill attached to each Digimon). Between Special and Inheritable Skills, a maximum of 20 Skills can be known at any one time, with a maximum of 6 equipped at once. Inheritable Skills make up the bulk of team building, as any Digimon can learn any Inheritable Skill, so several abilities that are theoretically exclusive to one or two Digimon can in reality be learned by any of them.

Each Digimon has six core stats, plus two periphery stats. The core stats are Hit Points, Spirit Points, Attack, Intelligence, Defense, and Speed, each of which is directly involved in battle calculations. The periphery stats are Ability, Camaraderie, and Memory. Memory is a fixed stat limiting what Digimon can be used in combination, as in multiplayer the combined party cannot exceed 150 Memory. Camaraderie governs a Digimon's probability to Xros Combo with its party members, increasing damage output, the number of hits in an attack, or the effect of its support moves. CAM increases as a Digimon battles in the active party in the main game, and as the player feeds the Digimon in the DigiFarm, capping at 100. Finally, the Ability stat determines how many bonus stats a Digimon can earn from farm training. The formula is as follows;
Bonus stats = Ability x 0.5 + 50
Thus the maximum possible bonus is +100 to any one stat. (However, this bonus can be divided up by training different stats one at a time, i.e. +25 Attack + 25 Defense and +50 Speed.) In the event of bonus stats being applied to HP, they are scaled up by 10x, so that +100 to HP will result in 1000 additional HP. Ability is increased by evolving and degenerating Digimon. Some evolutions require a certain amount of Ability to reach, while others force you to use bonus stats in order to reach a certain high threshold on one of the core stats. (The most annoying example is Belphemon Sleep Mode, who requires 140 SP and 180 Intelligence while evolving from Digitamamon and Wisemon, neither of which meet the requirements without training, and mode changes into the purely-physical Rage Mode. Thus you have to do farm training to raise SP and INT to evolve, then decrease those stats with items, and do more farm training to move the points you invested in INT elsewhere.)

The average Memory size for a fully evolved Digimon is 19.7 (1338/68), though all of these Digimon will be either 16, 18, 20, 22, or 25 Memory in size. All Super Ultimate Digimon are size 25, though not all size 25 Digimon are Super Ultimates.

While Attack and Intelligence are normally used in the calculation of physical and magical Skills, Intelligence also doubles as a defensive stat, giving magically-inclined Digimon a dominating advantage over physical ones. Many physical attacks in Cyber Sleuth get around this by having Piercing Special Skills that deal damage equal to their Defense with a multiplier. All stats scale with level so that a Digimon with the highest Speed of any Digimon at level 1 will also have the highest Speed of any Digimon at level 50.

Finally, Digimon can have one of eight Personalities, six each of which raise a stat by 5%. These are;
Durable (+5% HP)
Lively (+5% SP)
Fighter (+5% Attack)
Defender (+5% Defense)
Nimble (+5% Speed)
Brainy (+5% Intelligence)
The remaining Personalities are Builder (used to increase the probability of yielding good items in item development) and Searcher (used to discover better items and quests in the DigiFarm). A "perfect" Digimon will have its farm training and Personality optimized to suit its role on the team, whether that's as a healer, status inducer, offensive vanguard, or something else entirely. Said Digimon should also have its Camaraderie maxed out to maximize the probability of a Xros Combo occurring.

Note that some high Memory Digimon have such extremely skewed base stats that they are intended to have their Personality and bonus stats allocated in only one area, which balances their power. The most dramatic example of this is Lilithmon, who has one of the highest base Intelligence of any fully evolved Digimon but also the lowest HP, forcing tamers to make her a Durable Digimon with +1000 bonus stats allocated to HP. Even with this level of investment, there are certain Digimon that can oneshot Lilithmon if they allocate their own bonus stats correctly.

Team Roles
Digimon in Cyber Sleuth are used in one of several overlapping roles. Every Digimon needs some kind of offensive maneuver, but this can be as simple as a status Skill. Because of the nature of the battle system, abnormal statuses are inherently offensive, as anything which debilitates the opponent's ability to utilize their turns also means overtaking the opponent in control of the timeline.

The ultimate goal of a match in Sleuth is to completely dominate the timeline. The timeline is a feature which displays how many turns each player is getting, and the order of those turns; wiping all of the opponent's Digimon results in total control of the timeline, and as each Digimon falls the player that has the lead will gain progressively more turns over their opponent. Turnarounds in Sleuth come from retaking control of it in some way, through revival abilities, speedboosting, or debuffing the opponent. The roles of the team are thus situated around this goal.
Attacker - This is probably the first role that comes to mind, as it's the role that will be most familiar from the main game. However, actual attacks in Sleuth are less valuable than they may initially appear, especially compared to status induction. The short version of the story is that your defensive options dramatically outweigh your offensive ones, so the best way to control the timeline is to mitigate the opponent's ability to take their turns rather than actually go out the door guns-blazing trying to take out their Digimon.

Cleric - The cleric's role is to revive party members, restore abnormal status to normal, and recover HP (in that order). To some extend all Digimon on the team will be clerics, with each of them possessing at least either the base Revive or the Restore Skills. But only one or two Digimon will be fully dedicated to the task. The cleric is generally obvious because they only have one offensive Skill, or only status skills for offense, and the rest is devoted to recovery and/or buffing.

Status Inducer - There are seven types of abnormal status in Cyber Sleuth, and all of them are bad news. Dot is the one everyone remembers; your Digimon turns into an LCD sprite, is unable to use Skills, and can only use the basic attack, guard, and change commands. But Dot is actually not that dangerous, as even when Dotted a Belphemon Rage Mode or other high-Attack Digimon can still one shot many opponents. The most powerful status are those that affect turn order. The full list consists of Confusion (attacks random targets), Paralysis (probability to not move each turn), Sleep (absolutely cannot move), Stun (reduces Speed and moves the Digimon down in the timeline), Poison (gradual HP loss), Dot, and Bug (reverses attribute triangle).

The first four of these will end after a set number of turns, while Poison, Dot, and Bug last forever until cured. Status effects can be layered on top of one another and of all the abnormal status the most overpowering (in descending order) are Stun, Sleep, and Paralysis. What throws a wrench in status is equipment; the Barrier DX items completely block a single status effect, and the Master Barrier reduces the chance of any status hitting to 50%. (Two Master Barriers completely nullify status effets, but there are only two in the entire game.) Each Digimon has 1-3 equipment slots, with more powerful ones having fewer. Super Ultimate level Digimon always have either 0 or 1 slots. On average a fully evolved Digimon will have 2 equipment slots (147/68 rounded down), allowing them to block just two abnormal status, which necessitates a preference list.

The fact that your average Digimon can only block Stun and Sleep is what makes Paralysis, Bug, Dot, and Poison all so viable, and what also makes the Status Barrier Skill so necessary. Status Barrier blocks the first abnormal status used on a Digimon, effectively wasting the opponent's turn, and once put up the Skill may simply go unchallenged for the rest of the fight, as choosing to waste a turn is excessively crippling in multiplayer. Status Barrier can simply lead to a chain of exchanges in which the opponent repeatedly nullifies Status Barrier while you put up the Barrier again immediately after, functionally negating the existence of their status inducer. (And if your SP restoration engine is superior to theirs, ultimately draining them of their ability to use Skills.)

Utility - A less clearly defined role, the general characteristic of utility Digimon is their tendency to allow one to turnlock the opponent. Turnlocking is extremely important in Cyber Sleuth, as maintaining a lock is how one seals the game; the fact that every Digimon can potentially have Perfect Revive on it means that if the opponent gets even a single turn in during the late game when the majority of their Digimon have been taken out, they can create a complete comeback by fully reviving their active battle party. Turnlockers are also important in the early game, because while perfect locks aren't possible at this time, they do allow one to take the lead and get in more turns overall early. Common movesets include Speed Charge Field to buff the party's Speed, Speed Break Field to debuff the opponent's, and/or a Special Skill that modifies one side's Speed. Since these Digimon are oftentimes very fast, they usually carry Revive and Restore as well, overlapping with the role of a cleric.

Key Evolutions
Some Digimon are specifically good to evolve into just for the combination of Inheritable Skills they learn. Hououmon is important for teaching both Status Barrier and Safety Guard (prevents the next attack to hit the target Digimon from dropping it below 1 HP). Hououmon evolves from Garudamon, Silphymon, and Piximon, which is important because both the holy and beast Digimon sections of the evolution tree have a way to bridge into Hououmon via Angemon and Aquilamon, while the dark Digimon can get in through Impmon > Sorcerimon > Piximon. For the Restore Skill (ends all status abnormalities on one Digimon and restores HP), Sakuyamon is the easiest way to get it because so many Digimon can either easily evolve into her pre-evolution Taomon, or can evolve into Kuzuhamon and then degenerate into Taomon.

The skills Physical Drain and Spirit Drain have the same effect--dealing Neutral damage (40 for Spirit/50 for Physical) and absorbing 10% of the damage dealt as SP--with the difference between them being that Physical Drain works off of your Digimon's Attack stat, while Spirit Drain works off of their Intelligence. These two Skills are one of two ways to restore SP in multiplayer, the other being through the use of Support Skills, as items cannot be used online. Both Drains are associated with the "dark" part of the evolution tree with the easiest ways to get Spirit Drain being through Ice Devimon, Vamdemon, and Lady Devimon, while for Physical Drain you should go through Devimon, Bakemon, or Venom Vamdemon. Note that three of the Seven Great Demon Lords learn Spirit Drain be default.

Character Reversal is the only way to induce the Bug status, which reverses the attribute triangle for the victim, so that for example Data becomes weak to Vaccine and Strong against Virus. This Skill is exclusively learned by Platinum Scumon, Vademon, and EBEmon.

Lastly, the game-changing Perfect Revive is exclusively learned by Seraphimon, Ophanimon, Holydramon, and Imperialdramon Paladin Mode. None of these Digimon are particularly easy to evolve into, although Ophanimon has the benefit of evolving from both Angewomon and Piximon.

Modifying Stats and Gaining EXP Quickly
Several high-end Digimon require ludicrously high stats to evolve into. These stats cannot be reached even at level 99, requiring bonus stats to be allocated in order to reach them. While the normal method of gaining bonus stats is putting a Digimon in the DigiFarm and setting a leader Digimon with the same Personality as the stat you want to increase (i.e. to increase HP you set a Durable Digimon as the leader), there is a faster way to do this; by throwing money at the problem.

In the DigiLab a dedicated shop sells farm goods, as well as edible items you can feed to Digimon on the farm to increase their bonus stats. These items all unlock late in the game, and increase the corresponding stat by 10-20 (100-200 for HP). To optimize your use of them and save yen, put the Digimon you're going to boost the stats of in the DigiFarm, save your game, then go into the farm and feed them one of the items. If the stat increases by 10/100, reset. If the stat increases by 20/200, exit the DigiFarm and then save. Repeat until the stat is where you want it to be. The items in question are Vigor Mushroom (HP), Mental Melon (SP), Power Pine (Attack), Clever Carrot (Intelligence), Guard Apple (Defense) and Accel Banana (Speed).

These items only allow you to increase by round numbers though, and sometimes it's best to invest in a stat by a number like 78 or 13, in order to distribute your remaining points in different stats. This is accomplished through the stat reduction chips, which can be bought at the EDEN Entrance shop late in the game. Chip C reduces the corresponding bonus stats by 1, Chip B by 10, and Chip A reduces that stat's bonus to 0. Increase the stat via either farm training or items, then reduce it by the necessary amount using Chips, and then increase the other stats via more training/items.

These are the faces of team building in Cyber Sleuth.
That just leaves the issue of leveling Digimon up quickly so that they can actually advance up and down the chart freely. This requires an industrious level of experience gain; we're talking 50 levels or more gained in a single battle. The easiest way to do this is through Platinum Numemon (evolves most easily from Hagurumon > Gold Numemon, or Etemon) whose Platinum Bonus Support Skill doubles all experience gained as long as Platinum is in the active party. The effect stacks, and on top of that each Platinum Scumon has three equipment slots, and the Tactician USB item has the same effect as the Platinum Bonus.

But how do you get Tactician USBs?

This is the first Tactician USB I ever got to drop in a random battle. The second one dropped *after* I was done grinding.
There are three ways. One is given to you as a freebie by Victory Uchida in chapter 19. The second method is to encounter wild Platinum Numemon in the last dungeon, which won't happen. The last, and only practical method, is to develop them at the DigiFarm. Development has several advantages; you can save immediately before development ends and then soft reset if you don't get the USB, you can spend the wait time evolving and devolving your Digimon to learn the Skills you need, and when you do get the USB you'll receive two copies instead of one. Assuming that you get your first Tactician USB from Victory Uchida, it will take just four developments to acquire the nine you need.

Naturally, there's a catch. The Tactician USB can only be developed using the 1000 yen option at the DigiFarm, not the 100000 yen option, and it has a base development probability of somewhere between 1 and 5%. In order to get a good chance at developing it, you need to set a Builder Personality as the leader Digimon on the DigiFarm, and ideally install the Developer Know-How farm goods (bought from the DigiLab shop, raises the quality of items made in development). Personally, the longest it ever took me was exactly 149 attempts to develop the Tactician USB, and the shortest was approximately 30. However, having a large number of Digimon in the DigiFarm during development will both make development take less time and increase your probability of developing rare items. With the maximum 10 Digimon in the DigiFarm, it should take 20-35 minutes to develop.

Right when development finishes, you'll receive a DigiLine message from Mirei telling you what item was developed; make a save a few seconds before development ends, wait until the message arrives, check it, and if it's not the USB then reset.

Closing Remarks
This piece of information will set you free; you can use multiple Digimon of the same species in Ranked. Digimon observe the law of the jungle, not of chivalry, and some of the most successful tamers have gotten to where they are by running multiples of the same healer, the same attacker, and so forth. One of the biggest surprises you'll find in online play is that rather than running several unique and extremely powerful Digimon like Lilithmon or Ulforce V-dramon, it's oftentimes better to run multiples of the same moderately powerful Digimon like Sleipmon to stack their effects.

42 comments:

  1. im feel total s*** right now my pre-order expect arrived after Chinese New Year 12 or 13 feb ... dammit if I expect this i should straight go to retail shop and straight buy it... now everyone have freakin a head start.. waiting from 2013 till now what s*** unluckiest bastard...fuk im gonna be punching beg in online battle...zzzz

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  2. Getting that USB is so annoying...still attempting with no luck

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    1. if you still havent gotten it, and for anyone hoping to get the tactician's usb, get a have at least one farm expansion plugin and buy the developers know how item (2) equip them and make up a team of digimon with the builder personality, the more you have, the less time it takes to develop. choose the 1,000 yen option and wait till there is about one minute left, start saving in every slot every now and then, and now wait for the notification. if it says something other than the usb, soft reset and load up the latest save file. I obtained 6 of them this way, and 4 more while just farming exp.

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    2. With a farm 80% full of builders and 4 "Developer How-How" it took me about 10 - 15 resets to get my first Tactician USB :)

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  3. yeah I felt it too. And maybe some more tactic is using Mastemon which has a waza that reduces 25% HP of all opponents (when xros combo this increases into around 30-35%). I first thought that it could be combined with Accel Boost (give 2x damage next turn), but alas it failed. So I only think that Accel Boost is very effective on using it for a piercing attack digimon so it can be easier to do 1 hit even on a high-HP digimon.

    (Imagine if Lilithmon is equipped with Accel Boost, if you attack Duftmon or any vaccine digimon (if using Character Reverse) it will do 6x damage of a total of 3x intelligence of a lilithmon)

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  4. Amazing work. I still remember how hard it was to obtain my Lilithmon in the japanese version. I think that the 7 Demon Lords are the most difficult Digimon to obtain (but after that it is a worthwhile).

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  5. Thanks for the tip, I'm just in beginning of game ^^
    Love the de/digivolve system ^^

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  6. So, unlike in DW DS and DW Dawn & Dusk, it's pointless to raise a Digimon to LV99 before evolving him/her?

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    1. It increases the amount of Ability and Max Level you gain from evolving, but not enough that it's worth grinding early game for.

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  7. Do you have to be past a certain chapter in the game to obtain the Tactician USB?

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    1. No, you can do it at any time as long as you can access the DigiFarm. I tested it a bit more, and it seems that you can increase the drop rate by having more Digimon with a Brainy personality on the farm that's developing the USBs. I was able to do it in 10~20 resets on two attempts with ten Brainy Digimon handling development.

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    2. You sure you don't mean Builder? I have been reading everywhere and they all say Builder..

      I have two islands filled with Builders. I have 5 Know-Hows. I still can't get these USBs to show up ><

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    3. Yes, I meant to write Builder, not Brainy @_@; Is your save at the right point? You have to load from right before the development notification comes in, because it's not determined until you receive the Digiline notification, but once it's there it's set. I was able to develop four sets of 2 USBs using these methods.

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    4. I dunno what is going on but I tried in chapter 4 with one island 1 builder as leader and 1/2 know-how..

      I now have been trying forever with 2 islands both with 10 builders and 5 know-hows and I still can't get any.. It's total BS.. I haven't even noticed any difference from having 5 know-hows vs 1 honestly. It's still throwing the same things at me. I haven't seen any of the other items that are supposed to be available in the 1k yen mark. All I ever see are Friendships, Attachs, DXs, Med Spray, Multi-recov, HIT Boost, and Capsules. Never has there been a Disk, USBs, Emerald or Digizoid.

      I am really starting to think you can't get certain items unless your ISLAND RANK is a certain level.. My islands are currently rank 3.

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    5. Ur just unlucky...got my first set of tacticians at island rank 2 with 2 know-how on it. Took 40-50 resets...keep trying man u will get it

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    6. I read all these and realize just how lucky I got. I had 2 islands with 3 developer know-hows and I got 6 tactician Usb in 5 development processes (never having to reset just got what I got).

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    7. I read all these and realize just how lucky I got. I had 2 islands with 3 developer know-hows and I got 6 tactician Usb in 5 development processes (never having to reset just got what I got).

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  8. So until what level i would to increase it?
    aaand how much i can do withouth USB?
    thanks<3

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    1. CySlu rewards evolving as soon as you're able, but double check your Digimon's entry in the Field Guide and see what levels it learns the skills you want at. If it's already learned the ones you want, it's best to evolve ASAP.

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    2. Is there a complete move list somewhere online? Tells the names of the moves, the dmgs and info, as well as who can learn them?

      Also does anyone know if there is a competitive battling guide somewhere with digimon tiers and ideal move lists for the classification (Attacker, Status Inducer, Cleric)?

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    3. @bruce, Draken70's GameFAQs FAQ/Walkthrough has a listing for every skill with direct translations from their Japanese descriptions. As for the battling guide, I'm working on it.

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  9. Is there a particular place where the effectiveness of the platinum numon is greatest? Where can I get the most exp, i'm currently finding areas that give me 44-136k but I still find it rather lacking in speed

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    1. The third highest EXP yield possible is from the 48th and 49th floors of the Tokyo Metropolitan Government Building. An enemy party of any 3 regular Digimon on these floors will yield a total EXP of 6,276, which with 9 Tactician USBs and 3 Platinum Numemon will yield 251,040 EXP. On Hard mode this then rises to 376,560 EXP.

      The second highest is encountering a single Platinum Numemon in the same area, which has a base of 15,088 XP, giving 603,520 XP with the same setup on Normal and 905,280 XP on Hard. You can't reliably force an encounter with PlatNume to my knowledge, it's basically a Metal Slime. The absolute highest yield is from the Master Cup.

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  10. I'm trying to get jesmon but my hackmons max lvl is 46 and I need to get to lvl 60 what do I do ?

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    1. Degenerate to a lower stage and evolve back up to Hackmon again to increase your max level.

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  11. When should i increase my digimon stats in the digifarm? At megaform?

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  13. Thank so much with the whole explanation, saved me a bundle on not having to train my tokomon to an ungodly level of 89 (more or less) for lucemon but two question, can you explain why he only gets 1 point every time in training(and i think those were from leveling) and where can i find the points, is it the numbers in the () . Oh and the whole staple inheretible skill thing, does it mean as long as i can get more or less some of my digimon i want those attacks(revive, shield et cetera) it won't matter much what my team is (you know no counting the whole passive thing they each have) cause i kinda wanna have my team be, grand kuwagamon, marine angemon(lucky pixiemon evolves into ophanimon hououmon AND marine so i can just go to all three)tiger vespamon, metal seadramon, rust tyranomon, and a few others. sorry for such a long question

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    1. The bonus stats are the numbers in parentheses. (Make sure you take your Digimon's equipment off so that the reading is accurate.) If it says +20 then you have 20 additional points in that stat.

      I'm not sure about why you would only get one point from training. You are selecting a training course to do, right? Some people just stick them in the farm without remembering to select a course. It could also be that the leader's personality isn't the same as the stat you're trying to raise, or that you don't have many unused points that you can allocate for bonus stats.

      As for Inheritable Skills, you can equip them no matter what your Digimon has become. If your Digimon has more than one Special Skill though, you can't equip as many Inheritable Skills.

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    2. Okay thanks and yes usually i use the 2 hour one so the cam doesn't go to zero but mostly nothing i've left my tokomon in the farm for at least 5 chapters so maybe it's just that it reached the max total of points it has over 200 in hp 39 on int and 8 on everything else(i forgot how much on sp) right now he's level 59 with about 119-20 int i also changed tokomon into the type that increases int and made him leader

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    3. Okay yes it was he had maxed out or something, i used some restraint chips on the sp and defense and now he's getting points super quickly at 129 so fricking close for lucemon perfct timing eater eve is hell to kill

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  14. So is there any other way to getting a Guard Apple? Like can you buy it anywhere later in the game or something?

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    1. You can buy them from the DigiLab shop, I'm not sure which chapter this starts in. And now that I look at it, it's called Aegis Apple in the English localization.

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  16. You said there are two master barriers on the entire game, I only know where to get one, where is the other?

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    1. You have to clear all seven of the Demon Lord DLC quests and beat the quest that unlocks after them. It's given to you as part of the very last battle on that quest chain, the same battle that unlocks Dianamon.

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  17. News!!!! As early as CHAPTER 15!! If you have a good team and can face the legendary championships (4th floor game corner in nakano) you can get a tactician USB from the 6th battle with a platniumnememon. Lose out the next match rinse and repeat for multiples, and insane exp bonuses (I've done over 90k battles)

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    1. Awesome, thanks for the heads up...6 more chapters to go for me.

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  18. Thank you very much for this guide, really appreciate it.
    I had no idea so many things can be calculated into stats
    I don't see the chip A bonus remover yet (maybe I'm too early in story)
    But i'll keep an eye on it.

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  19. the master barrier only halves instant death success rate...

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