That time has come, and I don't feel ready. When I look at this fandom, it doesn't feel ready either. It feels more like Yagami Taichi kicked us the ball and that it hit us right in the face.
Appmon isn't the first blow. Digimon World -next 0rder- on the Vita was one of the biggest disappointments of 2016, while the first two chapters of Adventure tri. predictably split the fanbase over everything from character designs, to best dubbing practices, and the continued existence of 02. The sudden deaths of four singers and actors in the past six months has devastated this community--and put many on edge on top of our grief. This Odaiba Day is the sixteenth since 02 formalized the observance, but the occasion remains mired by uncertainty and even infighting.
Though I try my best, I'm not above being affected by the push and pull that's going across the net right now. It's not a secret that I can exactly keep, it's plastered all over my site's sporadic calendar! I've lost sight of my reason. What was it that drove me to start a site like Tamer Union and try to--perhaps naively--unite the disparate forces making up the Digimon fandom? Why did I want to do this?
On June 26th, 2016, the 19th anniversary of the franchise came to pass. We're looking toward the 20th, wondering where Appmon will have taken us by next year. We've already averted the fate of less fortunate franchises like Virtual On or Boktai, but nobody really knows where Mr. Hongo's Wild Ride is headed. Perhaps another dive into the Digital World can assuage that uncertainty. I'm going to do what I originally intended to: play.
Digimon got its start with the Digital Monster virtual pet. That pet was an overnight success that rode on Bandai's recent Tamagotchi boom, forming lines in major Japanese department stores like Sogo, and Digimon became a core structure in Bandai's markets for several years while its other major brands were at critical weakpoints.
|Two boys battle their Digimon Pendulums in a toy shop, c. 2000.|
I'm celebrating the coming anniversary and this Odaiba Day by giving World the translation it deserves. The game's English localization is a mess of poor translation, bad grammar, and numerous bugs. That's all in contrast to the gameplay, which is the most solid the series has ever had. Load times are short, adventure is paramount, and Digimon World never tries to sit you down and ask you the meaning of life. At a time when games were getting increasingly cinematic, World decided that kids really just wanted to explore and have fun.
I know this game inside-out, and still find new things in it every time. By the end of this first chapter, we'll have;
- Raised a completely different Adult than what the starter choices are supposed to allow.
- Solved a puzzle that has never been solved before.
- Infinite money.
I'll be playing both the NTSC English and Japanese versions of Digimon World simultaneously, but gameplay will primarily be from the Japanese game. I'm doing this is to keep the English dialogue fresh in my mind for comparison. In the Japanese game I'm going for a 100% Legend run that maxes out Tamer Rank, completely fills out the evolution chart, and unlocks every medal. I'm no stranger to doing such a run, as I've come within a few hours of completing one on my actual memory card.
For the soundtrack samples, I'll be providing a look into the game's remastered Ver. Neo soundtrack, which was included as a free download with Japanese editions of Digimon World -next 0rder- earlier this year. The identity of whoever remastered Yamada Kouji and Ishii Yuuko's OST is unclear--the original artists may well have come back for it--but the resulting music preserves the alternating punk and atmospheric sound of the original game in much higher quality.
Unfortunately, not every track is found on this OST, as it's a remaster of an already-incomplete soundtrack. The remaining samples have never been officially available, and are sourced straight from the game disc.
This LP will also be interspersed with scans from the V Jump Books' first official strategy guide, Aim to be a Legendary Digimon Tamer!! Digimon World: Digital World Guide. This is the same guide I got the Metal Etemon giveaway information from. Like the official Prima guide in the west, it's actually not complete, omitting several major dungeons and the endgame as well as several "secret" Digimon. According to V Jump there are only 58 raisable Digimon in World, while the real number is 61. (64 with the giveaway monsters.)
For those that want to play along, it's strongly recommended that you make use of the various guides available on the net when it comes to raising your Digimon, as this game is notoriously esoteric. I personally recommend studying this document made by MechaBread and Orange Fluffy Sheep back in 2011, as they were responsible for several major breakthroughs in our current understanding of the game. Neve's and Alitheiaa's evolution guides are also based on this information, which was originally put together when OFS was unable to determine the requirements for Herakle Kabuterimon during his second LP of the game.
So here goes. My ultimate playthrough of Digimon World.
Digimon World has a handful of grainy prerendered cutscenes, which may as well have been in Sony's requirements for PSX games considering how ubiquitous the technique was. Like other games of the time, these clips were mined for screenshots to reuse on World's cover, commercials, and posters, but the quality is actually less than we should expect for the era. This was the same year that Final Fantasy VIII, Chrono Cross, Legacy of Kain: Soul Reaver, and Legend of Dragoon were all bringing cinematic effects to the forefront of the PlayStation experience, so critics on both sides of the Pacific were naturally unimpressed with what World had to offer graphically.
As a whole, the game is frontended with a lot of cutscenes and dialogue while the main game has far less of it, which isn't unusual for the period. Even then, World has a lot fewer of these than its contemporaries, and these FMVs can all be skipped with the start button. Start-to-save is only a few minutes if you hurry.
Kids: My Metal Greymon's the best after all!
I'll battle your Metal Mamemon next!Despite being exposed to a lot of Japanese brands when I was younger, I never thought twice about any of the urban landscapes I was seeing. Maybe it was the combination of cramped urban conditions and being on the seaside, but Tokyo in the late 90s-early 00s didn't look so different from the various parts of California I lived in.
Kids: He evolved just today!
Cool! Do you think Metal Greymon will beat him too?
It's useless, I'll stomp 'em in no time!The virtual pets used in the opening are the same Digital Monster pets that launched nineteen years ago. These are Ver. 1s specifically, as those are the only versions to have Metal Greymon and Metal Mamemon.
Kid: Oh, you came.
"Whoa, Metal Greymon and Metal Mamemon!"
A bit of trivia, knowing that they're Ver. 1s, the black virtual pet in this scene is an impossibility. The first version didn't come in black. Later Digimon games brought in staff specifically to prevent this kind of thing by making sure that the products matched up with the real ones 1:1.
While Metal Greymon is the posterboy for World, this game and its sequels drop a few hints that the Mamemon line is the actual "face" of the series. Metal Grey is more its heel, though he gets a lot of love all the same.
Uh-huh. Next question, then. Do you have a lot of friends?
I see, I see. Ohh, that's right, I forgot to ask your name!
I own a Xros Wars Mini, iC 10x, 20x, Neo, PocketStation, and D-3 Ver. 15th. I don't own a Digital Monster, but I'd like to get a pair of Pendulums if the market weren't insane right now. None of these are Digital Monsters :V
Yea, that's a good name. This is the end of my questions. Well then, we'll meet up later
Samus' name comes from a joke about Angewomon.
The protagonist is voiced by Takayama Minami, who went on to voice Kudou Taiki in Digimon Xros Wars. Her voice was only dubbed out by Mona Marshall in the opening and epilogue FMV, while in normal gameplay her lines were left intact. (The infamous "good afternoon" said when a Digimon goes to sleep is actually a misheard oyasumu "sleep well.") A whole lot more Digimon fans were exposed to Takayama's voice than anyone expected prior to Xros Wars.
I put pudding in the refrigerator.
Have it for an afternoon snack.
P.S. Wash your hands before eating your snack.
The "pudding" here is is specifically a custard pudding (プリン purin) whereas other types of pudding would be pudingu. (プディング) Giga Purin!
This line is translated literally as "It's Digimon" in the English dub, but the voice direction is different. In Japanese it's intoned as a question, whereas in English it's turned into the (pretty goofy) exclamation "It's Digimon!"
The Village of Beginnings was renamed File City in English, and the NTSC-U version has a strange glitch where the opening notes of When I Want to See You delay in gameplay.
Poyomon: A human...It's just like Ji-chan said.
Jijimon: Shh, he's waking up!
There are only four character models on screen here. The remaining seven Digimon are textures. The PlayStation has problems whenever a lot of models are on screen at once, and for World in particular even five can cause slowdown.
Touya: What...? Where...is this?
Jijimon: Welcome, to Digimon World!
Touya: Where? Uwaaaa!!! Ehh? What? What? W-w-what the heck are you!?
Jijimon: Hm? Don't you already know about Digimon...?
Touya: Nn? Ahaha, I get it, so this is a dream? That's it, that's it.
Tokomon: It's not a dream! It's the real thing!
Touya: Ohh. You're Tokomon. I see, definitely a Digimon. What a realistic dream~
Jijimon: A-hem. Listen, Touya. This is not a dream. Well, it's not real either but...
Touya: What are you saying? How do you know my name? And just who are you?
Jijimon: I am Jijimon.
Touya: Ehh, so there's a Digimon like that?
(This is in reference to what a jiji is--an old man, a grandpa. Jijimon's name could be localized as Grampmon.)
Jijimon: Hoho, there are more Digimon than just the ones you know of. Anyhow, this is Digimon World.
Jijimon: This world is not a dream nor reality, but the world of Digimon.
Touya: Hm, somehow, something like what you're saying...This is too real to be a dream...
Jijimon: Look behind you. This will be plain as day.
Jijimon: That's right. You understand?
Touya: I get it, but...why am I...here?
Jijimon: Hm...Come into our house, and you'll understand. We'll continue this discussion there.
Depending on how you respond to Jijimon's questions, you start the game with either an Agumon or Gabumon. From Gabumon, the optimal route for completionist purposes is to evolve to Drimogemon > Metal Greymon and then mess with death evolution, and this was the route I was originally planning to follow.
Agumon can go down the same route via Greymon, but I'm going to delay that a bit in favor of showing something else off, seeing as we won't get access to places where we can learn Metal Greymon's techniques for quite a while.
Touya: Save you??? What from? What's wrong here?
Jijimon: The place we are at now, the "Village of Beginnings," lies at the center of the isle we call File Island.
Touya: Village? Here? But it's really small, and broken up.
Jijimon: Hoho....Well, originally it was a village. A long time ago, all kinds of Digimon lived here. However...It's uncertain when, but the Digimon began to lose their minds...Everyone became scattered outside of the village.
Normally machi 町 is translated as "town," and Digimon is actually the only place I've seen it called "village." Machi identifies a slightly higher degree of urban density than mura 村 which is what we normally would call a "village." You could just as easily call it "Starting Town."
Protagonist: What do you mean by that?
Jijimon: I don't know the cause...The Digimon...became unable to use words and speak. There are still a few that can talk...Those who used to live in the village lost their memories.
Protagonist: I see, I see, that's what you mean by losing their minds.
Jijimon: Yea. It's dangerous as things are. According to tradition, the crisis of the Village of Beginnings is a crisis for all Digimon.
Protagonist: But still, there's nothing I could do. I'm no one special, right?
Jijimon: You're a specialist at raising Digimon, aren't you?
Protagonist: Ehh? ...Ohhh. Yeah, a real specialist! Hehe.
Jijimon: Didn't you notice? You're speaking with the words of Digimon.
Protagonist: Eehh, I'm not speaking normal Japanese?
This was changed to English for obvious reasons.
Jijimon: I am hearing the words of Digimon exactly as we say them.
Tokomon: Yeah, yeah!
Jijimon: Which is to say, your love for Digimon in the real world appears to become power in this world.
Protagonist: Eh, eeehhh. You're embarrassing me.
Jijimon: This is the reason we chose you. You alone can bring the Digimon of File Island together here!
Protagonist: Oh. Ohh. Ohhh! I-I see, I get it! I understand it all now! Ahaha! Just leave it to me!
Tokomon: Yay, he'll do it, he'll do it!
Jijimon: Yes, yes, thank you. It may be selfish of us all, but we're also depending on you.
Protagonist: Hehehe. What should I do first?
Jijimon: From hereon out you and Samus are partners, so you two should tour File Island. Then, I'd like you to find the cause for the unusual phenomenon, persuade the Digimon, and send them to this town.
Protagonist: Okay, got it. Let's go, Samus!
Jijimon: W-wait, I still have more...
The term used for "mind" here is 心 kokoro, which can also refer to the heart, soul, or spirit of something. The official English script uses "heart." Jijimon says that the protagonist's love for Digimon becomes 実力 jitsuryoku "competency/ability" but can also be read to mean "true strength" and "force."
So let's check out our partner a bit.
Finisher: Baby Flame (Base Power 89)
A Reptile Digimon which has grown up and become able to walk on two legs, it has an appearance like a tiny dinosaur. Because it is still on the way to adulthood, its power is low, but as its personality is quite ferocious, it doesn't understand fear. It has grown hard, sharp claws on both its hands and feet, and demonstrates its power in battle. It is also a being that foretells evolution to a great and powerful Digimon. Its Special Move is spitting flame breath from its mouth to attack the opponent, Baby Flame.
Each Digimon in World has one to three specialties, which dictate what techs they can learn and how much damage they receive. There are 9 techs for each specialty; Agumon learns Fire techs 1-6 and Battle techs 2 & 4. This gives her a leg up over Gabumon in the early game because she has more tech diversity, but starter choice will really become irrelevant after our first death.
Jijimon's house has a number of tutorial Digimon in it. Botamon explains feeding and caring for our Digimon, Poyomon explains evolution, Tokomon gives us free items, and Punimon lets us use his chair to rest. There aren't actually any particular differences between the Japanese and English text though.
"Received various items!"Tokkomon gives us 3 Recovery Floppies, (回復フロッピー Kaifuku Furoppii) 3 Meat, 3 MP Floppies, 1 Restore Floppy (再生フロッピー Saisei Furoppii), 2 Bandages (ばんそうこう Bansoukou, contextually Band-aid could be more appropriate), and 1 Medicine. The Restore Floppy is extremely important. It revives a knocked-out Digimon and restores half their HP, but that's not why we care.
Touya: ! Hold up, you harvest meat from a field?
Tanemon: Yeah. Something wrong?
Touya: No...Well, I guess not. So then?
Tanemon: I consulted with Ji-chan, and I'm going to give you three pieces of meat once a day. So, here you go. Today's meat.
Thus, the basic gameplay of World begins. The first problem the player encounters is that their partner consumes more food than the meat farm allots them every day. Samus needs to be fed X Gigas of meat per day, and Tanemon only gives X-1. We can scavenge mushrooms from the forest that act as an exact meat substitute, but to gain independence from foraging and be able to explore further outside the bounds of the Unwavering Forest, we need to build a surplus of food somehow.
The other main criteria are Weight and Care Mistakes, which count for one point each. Then there's bonus conditions, which make up tons of different assorted non-stacking criteria--you can't get more than one point from bonus conditions, so if you meet the criteria for both number of battles and number of techniques, that still only counts for one point, not two. Greymon's bonus conditions are to have 90 Discipline or 35 techs. So if you have 90 Discipline, there's no need to try to get 35 techs.
Back in 2011 OFS and MechaBread discovered that Digimon are actually always trying to evolve at every frame of the game. They can't succeed before the minimum day requirement, but it's ideal for us to meet the criteria for our target Digimon before the initial three days are up, as that means the moment those first three days end we'll evolve and have a full three more to meet Perfect requirements.
Agumon has six possible evolutions; Birdramon, Kentarumon, Greymon, Meramon, Monochromon, Tyrannomon. Going over into 4 Care Mistakes but keeping it below 5 is great because it doesn't overlap with 4 of others; Kentarumon (3 max), Greymon (1 max), Monochromon (3 max), and Meramon. (5 min) If we don't increase any stats but Speed we won't meet the parameter requirements for the other Digimon, and Meramon is the only one who shares a Weight req with Birdramon. By hitting 4 C-Mistakes but staying below 5 we ensure that nothing we're doing overlaps with Meramon. So what counts as a Care Mistake?
- Pooping outside of a toilet. (Messy, it stays on the overworld forever unless you get a Numemon or Scumon, and if you do it too much you'll turn into Scumon.)
- Training while a Digimon is sweating. (Requires training more than we intend to.)
- Ignoring a sleep bubble until it disappears. (Allows us to remain active for longer.)
- Ignoring a food bubble until it disappears. (Conserves food.)
You get +10/+8 for normal training, variable results for a successful Bonus Try depending on what you lined up, and +5/+4 for a failed Bonus Try. Bonus Try was proven rigged long ago, as even if you use save states and frame-by-frame tools the last reel will slide out of place to prevent you from succeeding on your first attempt, and subsequent attempts are only sometimes not rigged. You still have to carefully time your stops, but all that effort could be for nothing, so no one ever uses it.
Part of what made Digimon World so ingenious is how the (relatively small) dev team came up with ways to translate the virtual pet gameplay to a console environment. In the Digital Monster and Pendulum pets, your Digimon would periodically poop, and you had to flush the poop before it stacked up. If you let it accumulate enough, with three to six on screen at once, the Digimon would get sick and eventually die if untreated. Not flushing fast enough counted as a Care Mistake, as did Digimon getting sick.
In World you're not confined to a single screen, so instead of having to flush poop within a certain time frame of your Digimon doing it, you instead need to get them to a toilet within a certain amount of time after they notify you. The "poop accumulating leads to sickness" was transformed into a Digimon's Virus gauge filling up over time, with sickness replaced by turning into a Scumon. Subsequent teams working on Re:Digitize and -next 0rder- didn't have to come up with these kinds of conceits.
This is normally translated as "Unwavering Forest" by fans, and was localized as Native Forest in the English game. Read literally its Japanese name, 迷わずの森 Mayowazu no Mori, is "the forest of not hesitating," but this is actually a subtle jab at the Legend of Zelda series. The infamous Lost Woods are called 迷いの森 Mayoi no Mori "the forest of hesitating" in Japanese. In a bit we'll actually see Digimon World's own take on the Lost Woods gameplay concept, where it follows a series of structured and intuitive rules that make sense to the intended players. That in mind, "Unlost Woods" (or even "Found Woods") is the more contextually sensitive translation.
Agumon: ...? ...! ...♪
Touya: Geez, that's sudden! Okay, let's give it a try!
World uses three core battle tracks. This one is reserved for recruitment boss fights.
Techs: Spitfire (66 BP) Mach Jab (52 BP)
Finisher: Baby Flame (89 BP)
Battle rundown; we have almost no control over this fight. Our Digimon acts independently, and if her Brains stat was higher we could issue orders like all-out attack, going on defense, maintaining distance, or even issuing direction commands to use specific techs, but that's all a ways off. Normally we'd be able to run, but not during boss battles. What we can do is open the menu to throw HP/MP and status restoration items, and once Agumon's Finish gauge is filled up we can initiate it and power it up by alternating shoulder button presses.
Incidentally, after so many years I've become something of an emulation junkie. I usually use a DualShock 2 with a USB adapter to play--it's one of my favorite analog controllers--but after trying it I've become really taken with the Pokken gamepad as my digital controller of choice. World came out at a time when analog sticks were already standardized, but the game doesn't actually support analog movement, so the lack of sticks doesn't hurt it any. Moreover, the shoulder buttons on the Pokken pad are really great for executing finishers.
Mach Jab is weaker that Spitfire so I'm not equipping it, but it does bring us one step closer to the Technique Master medal.
Touya: (That's right, I should try returning him to the town...) ...Umm, hey. Would you like to...Come back...to the village?
Agumon: Eh? Villaage? The village is...That rundown place? I guess...
Agumon: Well, sure. I'm Agumon. Nice to meetcha'.
Agumon joined the village!
Touya: Hey, I guess it pays to ask. All right, let's keep it up!
The real purpose of this boss fight is to demonstrate enemy encounters. There are no random encounters in Digimon World. Every enemy appears on the overworld patrolling a specific set route, and has to touch you to initiate a battle. Nearby enemies will either join the battle once initiated or run away, and with certain items you can force them to join or leave. Unlike in Re:Digitize and -next 0rder-, on-field enemies do not chase you, though they may appear to when they are in fact following a preprogrammed route.
Agumon: Yeah, you came! I started up this "deposit shop" to store items in. You guys can just store your items here. It's a special service.
I immediately bank the Restore Floppy, Bandages, and Medicine. We'll be close enough to home for a while that if we need them we can come back for them easily, and inventory space is gonna be at a premium until...probably the far eastern side of File Island.
...I'm telling you, I'm a flower.
Seriously, I'm a flower! You're too persistent!
Techs: Water Bullet (211) Poison Powder (117)
Finisher: Poison Ivy (101)
Palmon is extremely dangerous, having access to both Water Bullet (which Agumon has a double weakness to) and Poison Powder, which affects most of the field and inflicts the Poison status error on contact. Poison in this game is incredibly powerful, though not in the way you would think. The HP drain is insignificant--what matters is the fact that it halves your movement speed, causing you to get half as many per minute compared to the opponent.
Water Bullet was mistranslated as Water Blit in the original game, which lead many to think that it was supposed to be Water "Blitz."
Touya: So...Come to the village. It's peaceful in town!
Palmon: Village? Sounds interesting. Sounds good, so yeah! I'm Palmon. See you later!
Palmon uses the masculine pronoun boku, so this one's actually male rather than the girl fans of Digimon Adventure might be accustomed to.
Touya: Hm, there's something written here.
"I'm out! Leave!"Touya: Is someone living here?
Despite how early you can discover this door, it doesn't actually open til you hit 50 Prosperity.
This is a very unique area. After we recruit Kunemon from it, putting any Baby II Digimon to sleep here will give it a 50% chance to evolve to Kunemon when it wakes up. Whether or not you evolve is determined at the moment you go to sleep, so you can't savescum it normally, you have to use savestates or load from a normal save that was made before your Digimon went to sleep.
A fair few of the recruitment dialogues sound like Shin Megami Tensei negotiations.
Techs: Danger Sting (257) Elec Cloud (120) Static Elect (85)
Finisher: Electric Thread (94)
Samus can run circles around him with how fast she is, and with how good an interrupt Spit Fire is, but Kunemon has several techs that hurt a ton for this point in the game. Elec Cloud has a base power of 120 (compared to Spitfire's 66) and inflicts Stun on contact, which paralyzes our Digimon for 20 seconds. Danger Sting (BP 157) is even worse, as it inflicts Dot--yes, the same status error from Cyber Sleuth. It turns our Digimon into an LCD sprite, temporarily stripping them of all their techs and reducing their base Offense. (Officially, Dot is called "Flat" in this game, but this is a retranslation so I do what I want. The kanji used is 液晶化 ekishouka, "liquid crystallization," which I guess you could just call LCD for greater accuracy.)
The solution? A rare place we're I'm just going to abuse save states to brute force a win. Since we're specifically going for Birdramon I would probably not attempt this until reaching the Adult level normally, but having infinite retries gives you a particular license to do as you please. Agumon can win this fight by repeatedly stunlocking Kunemon with Spitfire and maxing out damage on Baby Flame, it just takes a couple tries to pull it off.
Touya: ...Come to the village, and work off what you ate!
Kunemon: Hm, I'll do it. I'm an Insect Digimon, Kunemon. Nice to meet you.
This is word for word what the official English translation uses, as it's already as accurate as you can get. Tabetta bun (食べった分) is an emphatic version of tabeta bun; ___beta bun is a piece of grammar that basically means "what one did," with whatever it was filling the blank, though bun can be used for either "you" or "I" depending on context because it's literally "oneself."
I'm typing this out partially for my own benefit, because for the life of me I can't remember ever coming across this kind of statement before.
I was so disappointed when I learned it was pronounced "Seela" and not "Ko-el-a." I only found out once I learned to read Japanese. Really, one of the issues with English as a language is the lack of an intuitive phonetic script.
Touya: We were searching for you!
Coelamon does a weird thing, using the word "mezurashii" (めずらしい) in hiragana but replacing the shii (しい) with "Coela" shiira in katakana. (シーラ) Digimon names are typically written in katakana (as are foreign words and anything exceptional in nature--aliens, car names, etc.) while normal words are written in hiragana. It's almost a verbal tic, but not really.
Coelamon: Hohho, I see, I see! I understand your objective well. The bridge upstream is broken. But you wish to go on ahead...Is that it?
Coelamon: Well then, that's fine. We'll make do somehow.
Coelamon: Now, go over our heads. Don't be shy now.
Coelamon is secretly one of the most powerful Digimon in the game. He's the only Digimon to learn both Ice Statue and Poison Claw, respectively the second best damage-dealing move and the best interrupt. The damage formula is also set up so that Nature and Ice are the best defensive specialties on average--and this fish is the only monster in the game with both specialties. Because it's so easy to max stats in this game, even an Adult-level Digimon like Coelamon can take down Perfects like Heracle Kabuterimon.
Betamon: Gurururu...Ru...Ru? S...Someth...Something is...I remembered something!
Betamon: I used to live in the village. You smell like the village.
Betamon: I was so scared, before I knew it I had left the village and become overcome with worry. But thanks to you, I remembered everything! I'm gonna return to the village. Is that OK?
Touya: Of course. I think it's definitely more lively than before!
Betamon: Really? Okay, I'll do my best too then!
WARNING: The thoughtless should prepare themselves to be shot.
-KentarumonOh, boy. This is one of my favorite puzzles in the game. Almost no one in the English speaking world actually understands the mechanics of it.
Amida Forest is one of the few areas whose BGM is not found on any of the official soundtracks. Hence the difference in instrumentation, and lower quality sound overall.
Preparing to commence attack immediately...
Amida Forest actually obeys very simple rules. If you break them, Kentarumon shoots you back to the beginning of the forest. But to know those rules, you'd either have to either be a Japanese child or a massive weeb. Fortunately, I have a Bachelor's degree in Asian Studies.
I only figured it out because I remembered playing a version of it with sidewalk chalk back in fourth or fifth grade, when I lived in a California. The Digimon Frontier kids actually played it at one point in the anime, in episode 12:
Some of the theories about Amida Forest, courtesy of GameFAQs:
VMoran: So what's the trick to getting past Centarumon? Well, one thing is, don't let him see you! Centarumon can't see you if you hide behind the northern part of the small rows, and thus you won't get shot as often. If you do get shot, feed your Digimon a recovery floppy, so that he doesn't get injured and thrown out of the forest.
hWs Dark: Every time you walk for a while Centarumon will shoot you, knocking out some HP. If your HP reaches 0 you will have to start from the beginning, so every time you get shot recover to prevent starting over.
Neve: Every time you walk for a while, Centarumon will shoot you knocking out a lot of your Digimon's HP. Unfortunately, if your Digimon hits zero HP, you will be taken back to the start of Amida Forest. Heal up after every shot to avoid restarting.I think it's amazing that it took so long for anybody outside Asia to figure out Amida Forest. Amidakuji/Ghost Leg isn't actually as culturally specific as it sounds--it's played in China and Korea as well, being fairly ubiquitous among the Sinosphere. You can take all the time you want with Digimon World's amidakuji, and as long as you don't deviate from its one rule you won't take any damage. And every path is littered with items, so it's actually advantageous to repeatedly fail and pick up the items over and over again. Possible prizes include Medium Recovery Floppies, Giant Meat, High Speed Plug-ins, Offense Plug-ins, Portable Potties, Autopilots, Meats, and Rotting Meats.
There's quite a bit of debate over whether this is supposed to be Kentarumon, Centalmon, Centarumon, or something else entirely. The Digimon Reference Book gives it as Centalmon, and for what it's worth he's stored on the disc as CENT.MMD. But the Japanese phonetics are given with a hard "c" sound and not a soft "c," which means its etymology is likely the Greek Kentauros rather than the anglicized Centaur. So even "Centalmon" would be pronounced "Kentalmon," not "Sentalmon."
It's for that reason that I prefer translations of ケンタルモン that use a K to make the pronunciation obvious. Japanese has at least eight different ways of rendering "Centaur," with both soft-c and hard-c variants, and Kentarumon's name hews most closely to ケンタウルス Kentaurusu "Kentauros." I would personally prefer Kentaromon as my translation of choice to preserve the connection with Kentauros, but Kentarumon is the closest established translation. (It was used in Ryuu-Rogue's awesome Adventure fansubs.)
hahaha no we are not doing Ancient Dino Region now we are barely on day 2
With regard to the items we picked up, the Portable Potty and Autopilot are important staples we'll soon be able to buy at will. The Portable Potty lets you use it as a toilet from the menu--it's actually a child's training seat. Most Japanese training seats take a swan shape. (I had another encounter with them in Hamtaro: Ham-Ham Heartbreak, where they're a key plot item.) The translation is technically accurate but a little off because a portapotty is a specific item in the English language, whereas what the Japanese text says is closer to "mobile toilet." (Keitai Toire, using the same term keitai as in a mobile phone, keitai denwa.) My absolute favorite translation has to be "handheld toilet." Try telling somebody you brought a handheld toilet to a party, I'm sure it'll work out.
Autopilot returns you to the town. The icon render seems to depict a statue, Re:Digitize retcons it to be a jet plane.
North of the Mangrove Region lies Great Canyon. You can actually see the sides of it fencing in Amida Forest's map.
This is one of several atmospheric BGMs in World. This is the only game in the series that uses them, and I think something is definitely lost in the transition to Re:Digitize/-next 0rder- where we're lacking these kinds of quiet breaks between normal tracks. Later games don't have any transitions, you're simply haunted by constant music wherever you go, whereas in World the natural pauses contribute to the flow of the gameplay.
There's a similar element in Cyber Sleuth, where real-world sequences often don't have an accompanying soundtrack and instead only contain street noise. That mentally breaks up the flow of gameplay where the sounds you're hearing cue you for whether you can enter combat in a given area, and when you first start hearing Digital World music in the real world it reinforces the accompanying plot twists.
Using birdcalls begs the question of where the birds are, though in this setting they could just as easily be sound data with no actual birds connected to them. The alternate version of this track swaps in a crow.
We can't progress further than the entrance though. Attempting to cross the gap sets off the first flag for getting across. To go past here, we have to return to town via the Tropical Jungle entrance.
The dark Patamon there is Tsukaimon, a palette swap made to distinguish enemy Patamon from your own.
Coelamon: The creation of the town is for the sake of saving this island. Everyone is pitching in. So I will pitch in. You get me?
Touya: You mean you'll come to the village?
Coelamon: That's right. So then, I'm off to your village.
After you recruit Kunemon, he eats up the foliage between the Digibridge and the Village of Beginnings, allowing for easy access to Tropical Jungle and its associated areas. This kind of game design something that's missing from later games--the further you get, the more shortcuts you unlock, like in a Metroidvania.
Coelamon: We're cooperating to sell items.
If you recruit Betamon first, he opens the item shop. If you recruit Coelamon first, he does it instead. You can only see both of their dialogues for it by not speaking to whichever one you recruited first until after recruiting the other.
Palmon: Okay, here's your three pieces of Giant Meat for today.
We've starved Samus enough to rack up all our needed Care Mistakes. From now on she's on a permanent diet of Giant Meat until she hits the magic 20 Weight necessary for Birdramon.
Jijimon: Palmon came here, saying something about expanding the meat farm. That's right, we'll get plenty of meat!
Jijimon: Kunemon came here, saying something about wanting to eat grass. I hope he eats all the weeds in our way!
Jijimon: Kentarumon came here talking about opening a clinic. Hmhm, we can have peace of mind when it comes to sickness and injury!
Jijimon: Coelamon came here saying something about trying to run a shop. Hmhm, the village will develop!
Jijimon: Betamon came here saying something about trying to run a shop. Hmhm, the village will develop!
Jijimon: The village's current Prosperity is 8. It still has a ways to go before it's different from its old shape.
This is the only big dump of these I'm going to do. It gets kinda silly when you haven't checked in with Jijimon in a while.
This scene is relatively unimportant in the Japanese game, but in the English localization is vital because the Japanese sign was left untranslated. (It wouldn't be hard for a Japanese kid to read, "Drill Tunnel" is written in phonetic katakana script rather than logographic kanji.)
Touya: What's hurting him...?
Drimogemon: I'm too hot! I can't take it anymore!
Techs: Megaton Punch (320)
Finisher: Drill Spin (150)
Drimogemon is much more difficult with Gabumon than Agumon. Spitfire trivializes some of the early game fights that should be hell just because it works so well as an interrupt when Agumon is actually fast enough to spam it. Otherwise, it's just another in a string of micro-boss fights the early game throws at you.
Touya: It definitely is hot, but...
Drimogemon: This tunnel...We dig and dig, and it only gets hotter...Naturally, you'd think that it's because it's inside a volcano. But lately, it looks like that's not all. Somehow, it suddenly became really hot. As if the flames are angry...
Drimogemon: I'll try to put up with it and keep drilling. Well, I'll do my best.
Touya: I see. We'l look into the cause, too. If this tunnel were to open up, it'd be really useful.
Drimogemon: You, you're a real good guy. All right, we'll hurry and dig the tunnel!
Incidentally, his name is supposed to be pronounced with a hard g, while the dubbed anime uses a soft g. His name comes from Mogera, a genus of moles, and/or moguri, Japanese for "mole."
Touya: I'm sorry. When will it be open?
Drimogemon: I don't know yet. It'll still be a while.
Touya: Nn, that's troubling...isn't there anything we can do to help out?
Drimogemon: Hey hey, are you spoiling our fun? No, wait...Carry that dirt out, if you're able.
Touya: Oh, what, where?
Drimogemon: That's the dirt we dug out. Carry it outside this tunnel and dump it. It's pretty heavy work, so do it part-time. I'll pay you 500 Bits for every round trip.
Touya: (The tunnel will go through early, we'll make some money...Do some training...This sounds like a pretty good idea...!)
This line is completely absent in the English dialogue.
>We'll do it!
Sorry, not now.
"Dumped the dirt!"
Got 500 bits in part-time pay!
There's actually an alternative way to proceed through Drill Tunnel. If after talking to this Drimogemon, you leave the tunnel alone for 5 days, he'll finish it on his own. If you do choose to help out, it can be done in 24 hours. However, you need to make sure that you at least fight the boss Drimogemon to the west to trigger this. Past a certain point in the game another Digimon gets added to the Drill Tunnel, and if you haven't already beaten the boss Drimogemon, a glitch prevents you from ever finishing the tunnel.
Something I never knew; if you talk to Drimogemon with high tiredness, he won't let you because you're stressed from training. I'm not even sure if it can happen in the NTSC-U or PAL copies, because it seems that in the NTSC-J game the level of stress gained from carrying dirt is higher.
We can ask Kentarumon to, as the official localization put it, "take away his tiredness," or sell us medicine. In this game tiredness is an invisible stat, later games change this. It's measured on a scale of 0 to 100; the sweat bubble pops up at 80 stress. Carrying dirt is one of the most stress-intensive activities, giving +10 stress, the same amount you get from doing waterfall training. Kentarumon functionally replaces a different method of stress reduction--previously we could use Punimon's chair to rest and reduce stress by 10, whereas Kentarumon reduces it by 20. We can still use Punimon's chair if we want to manipulate the stress level down by 10, but there's not much reason to. You can read a bit more in-depth about stress here.
Time to sequence break.
The shop's name is originally Monochro Mise (モノクロ店 Monokuro Mise using the kanji 店 for "shop") but it was called the "Monochrome shop" in the English localization. I'm not a fan of this translation, as it doesn't convey that this is the name of Monochromon's store brand.
"Monochromon" itself is a contested mistranslation. The Digimon's name is supposed to allude to Monoclonius, a dubious genus of dinosaurs that were probably just juvenile Centrosaurs mistaken for a new species. But given that Monochromon itself is primarily black and white, you could argue that the name is supposed to be a pun on Monoclonius (モノクロニアス Monokuroniasu) and Monochrome (モノクローム Monokuroomu) having the same initial phonetics in Japanese. (モノクロ Monokuro) Should it be Monoclomon, Monochromon, or Monochlomon?
The simple answer: Bandai doesn't care, it's Picklemon time.
Touya: We came from the village. Well, originally we came from another world.
Monochromon: But you understand my words.
Touya: Well, of...course...not, I guess? Don't you run the shop through words?
Monochromon: Well, experience and gesture are part of it too. But, these are hard times, after all. Earnings are stretched pretty thin...
Touya: I see.
Monochromon: Lately we've had a rought time of it, and the customers that used to come by aren't coming anymore...
Touya: (The island's disaster is at fault...)
Monochromon: I'd like you to help out a little.
Monochromon: Won't you try working at my shop?
Touya: Eh, the shop?
Monochromon: Just half-day is fine. I'll increase your wage based on your earnings. You have particular understanding for words, and somehow I get the feeling you're talented.
Touya: Mm. I don't know about that...
Monochromon: It's fine to worry. Regardless of how it turns out, I think it'll be helpful. It'll take about 8 hours, so wanna give it a try?
>>Let's try it
>I don't have time now.
Gotsumon are tied with Goblimon for being the most likely customers to appear, having a 30% probability to show up. They have a 30% chance to ask for Meat, 55% chance for Portable Potties, and 15% chance for Medicine. Every time you negotiate with a customer, you start by choosing to ask for more or less than the base price. Assuming you choose to raise it (this is the only winning move due to the low profit margin on base price items) the game spits out a price at a 10%, 20%, 30%, 40%, or 50% increase from the base value. (Always from base value.)
We then choose whether to go with that or reroll to offer a different price, canceling our own offers until the game has us pitching one we like. Gotsumon will accept base price 90% of the time, a 10% increase 70% of the time, a 20% increase 50% of the time, a 30% increase 30% of the time, a 40% increase 10% of the time, and a 50% increase 1% of the time.
But even if a Digimon refuses our initial pitch, they won't walk out right away. Rather, each Digimon's probabiliy to leave rises the more they refuse. Gotsumon have a 10% chance to leave after the first failure, 30% on the second, and 70% chance from the third onward. This is thus a game of risk management. Portable Potties at their 300 Bit base price initially have a profit of 90 Bits. A 10% increase up to 330 is the safest gamble we can make, bumping the profit to 120.
Meat has an abysmal base profit of 15 Bits. Zassoumon have a 22% chance of appearing. They have a 50% chance to ask for Meat, 35% for a Portable Potty, and 15% for Medicine. They will accept base price 80% of the time, a 10% increase 50% of the time, a 20% increase 20% of the time, and 30%, 40%, and 50% increases 1% of the time. They have a 20% chance to leave after the first failure, 60% after the second, and 90% after the third.
Nobody likes Zassoumon.
Goblimon have a 35% chance to ask for Meat, 50% for Portable Potty, and 15% Medicine. They will accept base price 95% of the time, a 10% increase 85% of the time, a 20% increase 75% of the time, a 30% increase 65% of the time, a 40% increase 55% of the time, and a 50% increase 45% of the time. They have a 5% chance to leave after the first failure, a 20% chance after the second, and a 50% chance to leave from the third onward.
I once had a Goblimon tell me the price was too high six consecutive times before calling it a good deal and forking over 1500 Bits for a Medicine.
The reason they're considered the best type of customer is because they have the highest chance to ask for Medicine. Medicine is how you win this minigame; it starts at 1000 Bits and has a base profit of 400 Bits. Technically the optimal move should be to try and sell the Muchomon 30% hikes, but because they appear so infrequently and can make or break your sales, many players prefer to just go all-in on selling them total highway robbery.
Those first waddling steps a Muchomon takes into the Monochro Mart are the single tensest moments in Digimon World. Every Digimon tamer that has ever touched this minigame has learned to pray to be visited by the Medicine Muchomon. I've always believed that they're just perpetual vacationers that have no idea you shouldn't pay $15 for a street hotdog.
(And in the international versions, Muchomon's exit text is glitched so that if he buys an item, he simply walks away without telling you.)
- Charge Zassoumon base price on everything
- Charge Goblimon 70 Bits for Meat, 420 Bits for a Portable Potty, and 1400 Bits for Medicine
- Charge Gotsumon 55 Bits for Meat, 330 Bits for a Portable Potty, and 1100 Bits for Medicine
- Charge Muchomon 65 Bits for Meat, 390 Bits for a Portable Potty, and 1300 Bits for Medicine, or if you're feeling like winning a coin flip charge them as if they're a Goblimon.
In this run, my customers were as follows;
1. Gotsumon - Portable Potty +10% - 120 Bits
2. Zassoumon - Meat - 15 Bits
3. Goblimon - Meat +40% - 35 Bits
4. Gotsumon - Portable Potty + 10% - 120 Bits
5. Gotsumon - Portable Potty +10% - 120 Bits
6. Goblimon - Portable Potty +40% - 210 Bits
7. Goblimon - Portable Potty +40% - 210 Bits
8. Goblimon - Portable Potty +40% - 210 Bits
9. Zassoumon - Medicine +10% 400 Bits (He refused to shop here anymore at base price, but accepted 10%!)
10. Zassoumon - Meat - 15 Bits
11. Goblimon - Portable Potty +40% - 210 Bits
12. Goblimon - Portable Potty +50% - 240 Bits (Again, refused the lower prices)
13. Muchomon - Portable Potty +50% - 240 Bits (I was getting really desperate by this point)
14. Muchomon - Meat +50% - 40 Bits (REALLY desperate)
15. Goblimon - Portable Potty +40% - 210 Bits
16. Gotsumon - Portable Potty +30% - 180 Bits
17. Goblimon - Portable Potty +50% - 240 Bits
18. Gotsumon - Medicine +10% - 400 Bits
19. Goblimon - Medicine + 50% - 800 Bits
20. Goblimon - Meat +40% - 35 Bits
Total: 4050 Bit profit
Let me just highlight here that I did not win until customer #18 rolled in asking for a Medicine. My information on this minigame originates from this Japanese Digimon World game wikis, which collected some very impressive data on how it works. I first put the data to test back in December, which is when I formulated an optimal strategy.
Monochromon: Sorry. I was testing you, to see whether or not you possess the qualities needed to save this island. Surely, strength in battle is important. But in addition to power, if you have no wisdom or courage I think it will be difficult to save this island. I'm sorry to have troubled you.
Touya: So, did we pass?
Monochromon: Beyond everything I could have imagined. From now on, I will assist you with all my power, for your sake.
Touya: So you'll come to the village. Um? But what about this shop?
Monochromon: Well, I can always build a new one. This shop has already played its part.
Monochromon joined the village!
Got 2000 Bits!
Our pay is based on how much we made. If we make 1536 Bit or less, we get 500 Bits. If we make 1536~3071 Bits, we get 1500 Bits. For anything that passes Monochromon's test or above, we get 2000 Bits. In the NTSC-U game, the money message is notable for being one of the only places where the game says "two thous bits," whereas everywhere else it says "two thou bits." Jijimon's dialogue for Monochromon's recruitment is cut off, saying "Monochromon came in here talking about working as an He's a professional."
So that's sequence break #1. Monochromon will fully expand village shop to well beyond what we're supposed to have access to right now.
West: Danger! Careful of the cliff
Beware of cave-ins!
In this sequence, you have to walk around for a while after feeling the first quake.
If you fall down here while having a Digimon that posseses wings, the player character will accuse them of "cheating" by flying down.
(Despite what he says, Samus takes no actual damage from that fall.)
I removed the pebble!
Touya: It should be fine now.
The real purpose of falling down here is to enable the elevator up top, which wouldn't move before. Not only can it return us to the level we were on before, it can also go one floor higher, which isn't otherwise accessible.
But before that, we head south a bit to get to the Fortress Entrance, which has an actual missable scene.
Touya: What, is this place yours?
Agumon: I don't have to tell you a thing!
Touya: ...Are you a lookout or something?
Agumon: You're real persistent! I'll mess you up!
>>No choice, we have to fight
>There's no need to provoke him.
Doppelganger Battle is used instead of Refusal Fight whenever the boss isn't a recruitable villager.
Techs: Spitfire (66) Heat Laser (84) Fire Tower (155)
Finisher: Baby Flame (89)
This Agumon has higher Offense than ours, but we have greater Speed which lets us get the drop on him in terms of stunlocking. He can inflict Dot/Flat with Heat Laser, but once we get a lead we don't let it go.
We learn Fire Tower after this battle.
Touya: Huh, who's there?
???: We do tons of bad things. Don't go intruding without our permission! Hehe.
Touya: Ugh...We'll have to come back later.
We can't actually do the Ogre Fortress until we trigger a set of flags at the village, and at the Gear Savanna-Great Canyon entrance. This Agumon fight is totally missable because if you set off those flags first, you'll never need to fight him.
This line is cut off in the official localization.
The village's Prosperity is currently at 10. I can push it up to 11 by doing something I shouldn't know about, but I'm deliberately waiting to show it off as it was intended to be seen.
Monochromon takes over for Betamon and Coelamon, selling Recovery Floppies, Medium Recovery Floppies, MP Floppies, Various Floppies (recovers status errors), that one floppy that prevents status changes, Offense Plug-ins, Defense Plug-ins, High-speed Plug-ins, Autopilots, Portable Potties, and Meat.
Personally, I like to always have at least two Portable Potties and two Autopilots on hand.
In the official localization, these are called Happy Mushrooms. The original word is undameshi, meaning to test one's luck. I contemplated going with the better-sounding Moonshot Mushroom ("to shoot the moon") or Coinflip Shroom, but shooting the moon involves an impossible gamble and coinflips are 50-50. Those names both imply a certain (inaccurate) description of how the undameshi kinoko works.
Then, on my 32nd attempt to spawn another Betting Mushroom...
Finisher: Meteor Wing (Base Power 158)
A Giant Bird Digimon which has an appearance shrouded in blazing flames. Just like Meramon, it is a Digimon that was generated from the Internet's defensive "Firewall". It flaps its gigantic wings, and flies about the sky. Although its personality is in no way combative, it unleashes counterattacks against attacking enemies to a furious degree. Its Special Move is flapping its wings and hurling its feathers like meteors, Meteor Wing.
Birdramon loses access to Battle techs in favor of Air, a trade that I'm totally fine with.
So the real reason to raise a Birdramon will have to wait until I can get her Happiness up to 100--something that I intended to do already, but sacrifices had to be made to raise Discipline and RNG wasn't throwing up Blue Apples my way--but that's fine seeing as Stress resets with every evolution and I need that to reach 100 as well. We have 6 days to meet the requirements for Perfect, which gives us a lot more leeway than before. Now Birdramon only evolves to Hououmon normally, and having 100 Discipline already we could very well meet those requirements in a day or so by making 3 Care Mistakes, (they reset on evolution) but that's not what I have in mind for Samus.
So about that training...
After our eighth run, Samus gets too stressed to carry anymore until we reduced her Stress. Seeing as I want high tiredness, that's fine by me...
We learn Wind Cutter from this Yanmamon. Battles raise both Hapiness and Stress.
Touya: Ehh, impossible...That can't be!
Drimogemon: We can't push it out of the way...Can you?
Touya: US?! Samus, I'm counting on you!
Drimogemon: Whoa, that's some unbelievable power! You moved that huge rock.
Touya: The back of it seems empty...Whoa, it's a lava stream! Get back, get back! There's a path leading to the back next to the river...Let's go!
Drimogemon: Oy, you're heading in? Be careful!
I absolutely adore the character models in this game. Modern Digimon games have a sameness to them brought on by the newer models, which generally try to adhere as closely as possible to Watanabe Kenjii's character designs and Toei's key art. While I appreciate accuracy to Watanabe's designs, World makes its own little tweaks to the models in terms of proportions and aesthetics that make them feel very animated and alive.
Touya: Stop it! Don't you care if you ruin the island?!
Meramon: Who are you!? Stand aside! There's no longer any other path but this!
Techs: Heat Wave (84) Dynamite Kick (193) Magma Bomb (279)
Finisher: Burning Fist (Base Power 155)
Meramon can inflict Flat with Heat Wave to temporarily check our Spinning Shot, but his real bread and butter is Magma Bomb. Magma Bomb has good range, a wide area of effect, and can interrupt us pretty well. We're still at the stage where brute force is paramount, but as demonstrated in the video timing plays a role as well. Executing our finisher at the right moment was what allowed us to pin Meramon despite not having many items on hand.
Touya: If the island is destroyed, we'll lose everything anyway! It's going to be fine, so just listen.
Meramon: What you speak of...
Touya: We're creating a village for the sake of the island. All of the island's Digimon are gatehring there. Because if we unite the Digimon, it's said that we can do anything, even deal with the island's disaster.
Meramon: Yes...That's the right way to think about this. However, to gather all of the island's Digimon would be...
Touya: We're doing that right now. There's nothing we can't do!
Meramon: What...That magnificent thing you speak of...I don't know if I can believe in it, but...My heart is now wavering...If it's you guys...I get the sense that you really can do it...
Touya: If you believe us, then I want you to come to the village.
Meramon: ...I understand. I'll go to the village. That will be my new path!
The Petit Meramon are just non-player characters that appear after Meramon's been defeated. They can't be fought or raised (they're Baby II-level) but they do make a nice addition to the game world.
This sounds like a nice chunk of change, but the moment we have access to Digimon cards we'll also be able to access an infinite source of cash. I still like to get him a Meramon card at least once per playthrough.
The chests in this area have an Anti-change Floppy and an Attack Plug-in S. Anti-change Floppies prevent status errors from being inflicted on our Digimon during the battle that they're used, while Plug-ins raise the relevant stat temporarily.
Tomorrow we're also digging a hole~
It's~ So~ Much~ Fun~
...Nn? What? This'll still take a while. Go somewhere else.
"That last earthquake cleared the earth and sand!"
Miharashi-yama edges a little closer to "Lookout Mountain," but the official translation is perfectly servicable here.
Touya: What's wrong?
Unimon: I hurt...my wing...Do you have anything to heal cuts?
Touya: That's an awful wound...! Wait just a minute. Ummm...
A lot of people are confused about how to trigger Unimon. He only appears on this screen of Mount Panorama between 12:00 PM and 6:00 PM, and you have to have recruited Kentarumon beforehand. Where they get lost is that you also need to talk to Kentarumon first, and only then will Unimon appear.
We can give him any kind of HP recovery floppy, or a Medicine to heal him.
Touya: Can you fly already?
Unimon: ...I don't know if I can do long distances yet...
Touya: I see...That's right, there's a clinic in the village. You should check that out. It's pretty close from here.
Unimon: That's great. I've heard rumors about the village, but to think it's developed that much already...
Touya: Hehe. Go and rest well there.
Unimon: I'm sorry...I'll definitely return this favor.
This was only discovered in 2012.
Patamon: H-h-help meee!
Touya: This is bad, we gotta help!
???: Pick on someone your own size!
Touya: Ehh, who's that?
Patamon: Hyoeee. Th-thank you.
Leomon: No need to thank me. You can always call on me when you're in trouble. I, Leomon, will immediately come to your aid. So then, let us meet again!
Patamon: Ah, wait up~
Touya: If you've heard about us and the village, why don't you come join it?
Leomon: ...Let me think about it. Like you, I've been thinking on this island's fate. And...I have something I've been searching a long time for.
Touya: What are you searching for?
Leomon: An article said to contain the future my ancestors entrusted. I don't know what it is, but...
Touya: I see...If I find something, I'll tell you.
Leomon: Haha...I've searched for many years. I don't think it'll be such an easy thing for you to find. But I promise you this. If perchance you find it, I will go to your village.
One thing that doesn't come across so well in translation is that every time someone says "your" in this game, it's in the plural. ("you all") The protagonist is always referred to alongside his partner, not separately.
The track title is literally "ladle of appetizers" written in French, though the original Japanese track is written with katakana for ladle and appetizers but English characters for de. (レードル de オードブル Reedoru de Oodoburu)
Trash Mountain is inconsistently referred to as Trash Pile in the English localization, but the area name is still given as Trash Mountain in the transition screens.
Scumon: Ooh? This is rare!
Scumon: Ooh? You talking about me? I'm the Mutant Digimon, Scumon.
Touya: You're not poop?
Scumon: You've got the right idea. We're made from the feces of digital data.
Touya: (Huh...Can this guy come to the village too? Well, it's not good to discriminate.)
Scumon: You planning to live here?
Touya: Eh? I wasn't thinking anything like that at all.
Scumon: Good. This paradise is exclusively for the Scumon family. It would be bad if those of other tribes were to live here.
Touya: So you mean you can't live anywhere else?
Touya: Ah, so that's the case after all...? (Whew!)
Scumon: Huh? You can't live here, but we can give a tour to our customers.
Touya: Ah, umm, I only came to look.
Scumon: Ohh, I see. Don't go making the Great King angry. The Great King can turn you into something unsightly with his ability.
There are at least three different versions of this conversation. The first one is the infamous "Oh my goodness the poop are moving and talking!" dialogue everyone remembers from the official translation. The second is for if you somehow "learned about" Scumon beforehand, which I'm not quite sure what the trigger is but I've definitely done it, and the third is for if you enter while already having a Scumon as a partner.
The Great King they're referring to is Daiou-sama originally, and I'm uncertain how to approach it. Daiou-sama is ridiculously polite, but the convention with Digimon names is to leave them as-is. (i.e. Karatsuki Numemon, Yuki Agumon, Yukimi Botamon, Tonosama Gekomon...) The advantage of an LP format versus a patch is I don't have to actually commit to a specific translation for an honorific.
This is necessary to complete a ton of sidequests. It's called the "oldfish" in the NTSC-U version.
Touya: Sorry, but I don't have one.
Both of these are S-rarity, so it would be an even trade. There's no particular reason why you would have an Etemon card in your possession, it's just a neat worldbuilding moment that can make card completion slightly easier.
Scumon: Nnn, just a minute you two. Do you know the Scumon family's special property? We take poop just lying round into our bodies, and convert it into energy!
All of the Scumon here have a habit of beginning their sentences with uun "no," but they're not really saying "no." It's more of a verbal tic.
Scumon Daiou: Poo, if you have a request I won't listen. Because We are a king for the Scumon alone!
Touya: (It looks like he won't join the village...)
Scumon Daiou/Great King Scumon is a special NPC that can transform our partner back to their original state if their Virus gauge gets too high and they turn into a Scumon.
Touya: Hey, wait!
Touya: Ugh, again! Wait up!
Touya: Mmm...At this rate, we'll only repeat this.
Piyomon's minigame is pretty simple. You send your partner after him, and they bring him back over. You can pick one of several spots to stand in, you just need to make sure that you're standing at the spot where he'll run once they're chasing him. Piyomon travels only in fixed directions, so it shouldn't take too long to get him once you've figured out where he's starting from.
Touya: Now hold on a sec. We're not bad guys.
He actually says warumon here, which is a normal word, but Piyomon could probably interpret it to mean "evilmon."
Piyomon: Eh? You're not the rumored Digimon-napper?
Touya: ...Somehow, it seems the wrong information is getting around...Well,
Touya persuaded them!
Piyomon: I see-piyo...We had a misunderstanding, pi'know. I gotcha-piyo. I'll go to the village-piyo!
Is this "Digimon-napper" a misinterpretation of everyone going back to the village, or a cryptic reference to the antagonist?
To recruit Elecmon, you have to repeatedly let him shock you.
Elecmon: Hey, hey, you...Doesn't that hurt?
Elecmon: Whoa, amazin', you got guts kid. You, you're a sight to see! All right, I'll do whatever to help.
Touya: ...That electric power, would you try using it to help the village?
Elecmon joined the village!
Touya: "Digimon Card?" What's that?
Market Manager: Collecting them's become a big boom right now.
And collecting them's not all you can do.
Market Manger: Anyway, I'll put this one on your tab. Don't be a stranger.
Touya: Whoa! This is my card!
"Recycled" is a polite way of saying "We don't know where it comes from and we don't care." They also deal in regular goods, but the Recycled Goods shop allows you to buy back items that were stolen after you lost a battle.
Both the card shop and the Recycled Goods shop are only open during the first fifteen days of every Digital World year. They'll be instrumental to executing the infinite money glitch in a bit, but we have some business to attend to first.
Every Digimon you recruit appears somewhere in the village, no matter how small a role they play. Elecmon's additions are naturally best viewed at night, but they're bright enough to show up in the daytime too.
The restaurant can eventually have up to five chefs, who each work at different times of day. Their foods do different things depending on who's serving it, with each offering three meal options. Their meals also raise Happiness and Discipline, but like any other food, can only be eaten when hungry.
Japanese Digimon tamers have documented the opposite conditions necessary to trigger it.
Finisher: Spinning Needle (Base Power 152)
A Mythical Beast Digimon that grew gigantic wings. It's an extraordinarily precious monster said to have an existence close to that of God. It specializes in mid-air attacks, its roar calls forth storms, and it causes giant tornadoes by flapping its wings. Its personality is considerably brutal, but it has great intelligence. However, it doesn't seem possible to be used by an ordinary Tamer. Its Special Move is flapping its enormous wings to send out a sharp vacuum blade, Spinning Needle.
Airdramon has access to a greater number of Air techs at the expense of Fire. Even though we already knew Wind Cutter, just by evolving to her we learn the Static Elect tech, as it's her default technique. She's lost access to Fire Tower, but can still use Heat Wave, and can now learn Megalo Spark from the Shima Unimon patrolling Gear Savana. Static Elect has a chance to inflict paralysis, but is fairly low on the power scale and will be quickly outclassed.
Slide evolutions work just like regular evolutions, resetting Care Mistakes, Battles, and moving Weight up or down to whatever the base Weight of the new evolution is, except that they do not reset how many days you have until your Digimon dies. That's okay though, because we don't need that long to meet the requirements for Airdramon's Perfect.
(This isn't even the weirdest it gets evolution-wise. About five years back a Something Awful user reported having gotten a Seadramon that immediately evolved to Airdramon (presumably by meeting the Happiness/Discipline/Stress requirement) and then evolving to Hououmon right after that.)
Care Mistakes and Battles both reset on evolution, so we're already set for Care Mistakes, but have to work for the Battles condition. Weight will probably require spending a lot at Palmon's garden, but now that we have access to Gear Savana (and now that the tunnel's gone through) I think it's high time we exploit the Restore glitch.
Evolution-wise it's a straight shot from here. Airdramon only has three possible evolutions, Vademon is disabled by default until 360 hours pass, and the only requirement for Hououmon that we'll meet naturally is Care Mistakes.
It took five attempts to get my Restore Floppy stolen. Four of the five times the item in my fifth inventory slot was taken, with the third only disappearing once. The success came from swapping the Restore Floppy into that space. Then it took three attempts after that to get the Brain Chip stolen, with the first item slot being taken each time.
(And yes, I am reloading my save on each failed attempt. It's what I did to get this to work on a console. I'm not gonna cycle through three partners just to get two items stolen.)
To un-glitch our bits, we buy our first pack from the card shop, which immediately sets them to 0. (The first pack I ever pulled for this LP was Numemon, Leomon, Tankmon. Go figure that a Filth rare would be the first card.)
The moment we close the shop menu, we get our first medal!
It feels good having an infinite source of cashflow only eight hours into the game. Medals are the ultimate driving force in Digimon World, awarded for clearing specific goals like raising every Digimon or clearing the game. Unlike achievement lists, medals have an in-game function; every time you get one, you have a chance to increase your Tamer Level, a stat which modifies what percentage of stats are inherited between Digimon generations. When they're reborn, Digimon inherit 1% of their previous life's stats for each Tamer Level you have. At Tamer Level 10 (Legend) your Digimon will inherit the maximum, 10%.
Buying l5 of an item resets its quantity to 1, which lets us repeat the glitch all over again should we ever need more than one million Bits. Suffice to say, the resource problems we started with only a few hours ago are now completely out the window. We are somewhere between one-fourth and one-third through the main game, and we already have infinite Floppy Disks, infinite Autopilots, infinite Portable Potties, and infinite Giant Meat. If it can be bought with money, we have it to infinity and beyond.
Bandai's TCG vending machines. Some fans have insisted that the machine gives better cards than the actual card shop packs, though it's hard to estimate accurately because the machine gives them one at a time whereas packs give them to you in batches of three.
My analysis of the first hundred cards out of each demonstrated that you were 20% more likely to get a Common or lower out of the machine, but there's also a cost issue at play, as each pack of three is 500 Bits while each vending card costs 100 Bits. Getting to 100 cards costs 17,000 Bits from the shop, and 10,000 Bits from the machine. The vending machine is certainly cheaper, but the trade off is inferior pulls and not being next to an infinite money engine.
There are five rarities of cards, which are unnamed in-game but later games have retroactively identified them as SS, S, A, B, and C. 2 cards can't be found in packs. Of the remaining 63, there are 4 C, 9 B, 25 A, 20 S, and 5 SS-rarity cards. In each pack you have a 1% chance of pulling a SS-rare, 5% chance of pulling a S-rare, a 13% chance of pulling an A-rare, a 33% chance of pulling a B-rare, and a 48% chance of pulling a C-rare. Unlike most actual trading card sets and games, you are not guaranteed a rare/uncommon or higher card in every pack; it's perfectly possible to pull three Cs.
Techs: Wind Cutter (178) Spinning Shot (389) Dynamite Kick (193)
Finisher: Air Shot (85)
Dynamite Kick can inflict Stun, while the only reason for Patamon to throw a Wind Cutter over Spinning Shot is the lower MP cost and less startup frames. This fight can actually be pretty dangerous if Stun procs enough, as you're functionally helpless and he can keep wailing on you with the Cutters. It's not now that we have infinite money, as that means our HP is also infinite.
Even so, the real danger of this fight...
Techs: Wind Cutter (178) Spinning Shot (389) Dynamite Kick (193)
Finisher: Air Shot (85)
...is that it's not one fight.
Patamon: A little more after that! Hey, one more time!
Techs: Wind Cutter (178) Spinning Shot (389) Dynamite Kick (193)
Finisher: Air Shot (85)
This is really a test of resources more than anything else. Patamon's gonna sit there chucking Wind Cutters at you and asking if you're out of Recovery Floppies yet. (Appropriately, he expands the item shop.)
I can say with absolute certainty that I will never run out of Recovery Floppies in the course of this LP.
We pick up Spinning Shot from this sequence of Pata-battles. It has a base power of 389 for 150 MP versus Wind Cutter's 178 for 93 MP. By swapping to Spinning Shot we take a 61% increase in MP cost in exchange for an 84% increase in damage dealt, coming out positive in the exchange. The only hangup is that Spinning Shot's startup animation can be obnoxiously slow.
Touya: And what would you do if you did win?
Patamon: Eh? Uh, I dunno. What should I do?
Touya: What should you do? ...Nothing comes to mind?
Patamon: Nothing at all. I'm free.
Touya: Haa...If you're so free, then go to the village. A lot of different Digimon are there.
Patamon: Eheh, sounds good. I'll go. I'm Patamon. See you later.
With Elecmon recruited, we now have every available Gear Savannah villager aside from Leomon.
Techs: Dynamite Kick (193) War Cry (0) Megaton Punch (320)
Finisher: Petit Fire (90)
Gabumon has access to the Stun status from both Dynamite Kick and Megaton Punch, and can in fact stunlock you into oblivion if it procs frequently enough. Him kicking of a Stun gives him a spare moment to use War Cry, one of the game's rare Buff Moves. It has a base power of 0, but for 42 MP raises Offense and Speed by 10%, and Defense by 5%.
Buff moves are terribly underpowered in Digimon World. They have no impact if your stats are already maxed, so as far as the endgame and multiplayer are concerned there's no reason to invest in them. So they really only shine during small portions of the maingame.
Touya: ...If you hate fighting, you should run away.
Gabumon: Doing that is too frustrating.
Touya: I don't get you at all. Well anyway, will you join our village? You won't have to hide there.
Gabumon: H, hiii, v-v-village?
Touya: It makes no difference if you don't want to.
Gabumon: When you say that, I really want to go. I'm going! I'm going with you!
Gabumon joined the village!
The night track for Gekko Swamp is lower pitched and swaps in bullfrog croaks instead of the normal ones.
Touya: W-what's with you!?
>>I've had it up to hear with you!
>An opponent who is a child, is not an opponent at all.
I learned all my Japanese dirty words from Digimon World. Except for kusogaki, I learned that from Vanguard. Calling a kid a feces-eating Buddhist ghost is a liberating experience.
Techs: Tear Drop (60) Water Bullet (211)
Finisher: a secret (secret)
This is one of the first fights where specialties really matter. The damage formula in Digimon World is Damage = Power Modifier * Type Bonus/30 where the Modifier is equal to (Your Offense - Opponent Defense)/500 * Base Power + Base Power. What you should take away from this is the Type Bonus/30 portion. The final damage of an attack after applying its base power and offensive/defensive stats is multiplied by elemental weakness. This is a table of how the specialties break down; Type Bonus ranges from 5 to 20, with 10 being neutral damage.
This fight can really screw over a tamer on their first run, as even at the Adult level you're liable to have a partial Fire-attribute Digimon. So Water Bullet ends up at almost a 70% damage increase over its base. On top of that, Tear Drop can inflict Dot, disabling all of our techniques while the status is active. Airdramon being Fire/Air still has to deal with the damage buff, though it's reduced because she's dual type and Air is resistant to Ice. The damage formula information was first published in 2012, by ForteGSOmega.
Kero is an onomatopoeia for frogs' croaking. Like "ribbit," it works because of the two syllable approximation. The usage here is a little weird though, because in other media Gekomon say gekogeko instead of kerokero.
Touya: ...Sorry for bullying Otamamon.
Tonosama Gekomon: Oh, that sort of thing is fine.
This area is called Volume Villa in the English localization, and in Japanese Daion Township everywhere but this line of dialogue. The Japanese name is a play on 大音響 daionkyou "loud sound reverberation" but written ダイオン郷 daion-kyou "loud sound township." Volume Villa is a pretty good localization choice, except that it doesn't convey the quasi-feudal feeling of 郷 kyou. Everything related to the Gekomon is feudal.
Tonosama Gekomon: I want to help you. You've been to the forest north of here, that we call Mistry Trees?
Touya: I went, but...
Tonosama Gekomon: A fog hangs over that place. It's very difficult to move through. However, you need to meet with the head of the forest, Jureimon, who lies within there.
Touya: Jureimon? A Digimon I've never heard of...
Tonosama Gekomon: The fog over Mistry Trees is Jureimon's doing. After learning of the disaster facing the island, he created the fog to protect the forest.
Tonosama Gekomon is named for the term 殿様 tonosama, "feudal lord," as well as a play on 殿様蛙 Tonosama Gaeru, the Japanese name for the black-spotted pond frog. (Tonosama Gaeru are sometimes called "King Frogs" or "Lord Frogs" in English.) I've never seen an exact reasoning given for the Lord Frog's name.
Touya: It's a problem for us, though.
Tonosama Gekomon: Jureimon knows something about the root of this crisis. In spite of the fog, it's important that you meet him.
Touya: I wonder what we can do about the fog...
Tonosama Gekomon: Only Jureimon can stop the fog itself. However, there is still a way for you to meet. I will cast a spell over you.
Touya: To do what?
Tonosama Gekomon: So you can see your way through the fog.
Touya: That would be great!
Tonosama Gekomon: Then I'll cast it right away.
Daion Township is probably intended to be every tamer's toolbox for competitive multiplayer. It's the only location where you can buy stat-maxing chips, it indirectly provides the tools for extending a Digimon's lifespan, and it provides access to evolution items for rare aquatic and dragonic Digimon that can evolve into the "holy trinity" of powerful hidden Perfects, Hououmon, Mega Seadramon, and Heracle Kabuterimon. A bit like the exchange shop portions of the Battle Tower/Battle Resort in Pokémon, but this game came out two years before Crystal added the first Battle Tower.
After selling all of my additional cards and buying the Amazing Rod, we have just shy of 4182 Merit left over. We can get 5 status chips, or 40 Super Restore Floppies, or any evolution items we want. Since each stat chips represents +50 to a stat (+500 for HP/MP) even 5 chips in any one stat can be a massive boost. Money is infinite now, and money can be turned into cards and through that Merit, ergo we technically do have infinite stat chips already. I'm going to tap into the power of at least one of those evolution items late in the game, but for now I invest in Offense Chips, as we need to win 12 more battles to qualify for Airdramon's Perfect and some of those will be boss fights.
Tonosama Gekomon: Mm, that's right, since that Amazing rod is a Special Item, I'll take it out of your inventory.
The Amazing Rod is a key item that doesn't need to be equipped. It automatically replaces the Old Rod we picked up from Trash Mountain.
Next up: the wisdom of the forest.